Menu







What is Hitori?

What is Hitori?

Hitori is played on a grid of squares. At the beginning, each cell contains a number. The goal is to blacken some cells so that there are no white duplicate numbers in any row or column, similar to the solved state of a Sudoku puzzle (except with black squares added to the grid). Orthogonal connections are important as well; painted-out (black) cells cannot be connected orthogonally, and the other cells must be connected orthogonally in a single group. (i.e. no two black squares can be adjacent to each other, and all un-painted squares must be connected, horizontally or vertically, to create a single shape.)

How to Play

You can navigate the grid using the arrow keys or clicking on the square using the mouse. Clicking on a square will select it, shading the square. To flip the square to black, you must press the spacebar. To flip the square back to white, just press the spacebar again.

Solving techniques

An easy starting place is a sequence of three identical numbers; the centre number must be white as if it was black it would have to be next to another black square; both ends must be painted out to satisfy the rules.

When it is confirmed that a cell must be black, one can see all adjacent cells must not be black. Some players find it useful to circle any numbers which must be white as it makes the puzzle easier to read as you progress.

When two identical numbers are adjacent and the row or column also includes another identical number then the single number must be black - leaving it white would result in the two adjacent numbers being black, which is not permitted.

Any cells which if painted would segregate a group of circled white numbers from the rest of the puzzle must be white and can therefore be circled.

Any number which is on the same row or column as an identical circled white number must be black. Any number that is adjacent to two identical numbers on opposite sides of the cell must be white as one of the adjacent numbers has to be black and cannot be adjacent to another black cell.

When four identical numbers are in a two by two square on the grid there must be two black cells along a diagonal. There are two possible combinations, and it is sometimes possible to decide which is correct by considering if one or the other variations will cut white squares off from the remainder of the grid.

This content is from Wikipedia

 


Contact Us
Copyright © 2006 FreeDailyGames.Net. All rights reserved.